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Frame traps/Block-string Data

Cr. LK (blocked) options [+1]


  • Cl. HK - High parry only
    • beats Jump
    • (will lose to 3f normals or faster)
  • Cr. MK - Low parry only
    • (will lose to 4f normals or faster and throw if mashed there)
    • Opponent can jump out
  • Delayed Cr. LK's - Low parry only
    • beats jump
    • beats mashing
  • Kara Throw
    • beats blocking 
  • Shimmy into (?)
    • beats opponent looking to tech
  • St. LP (High/Low parry-able)
    • Safe on whiff (-1)
    • Un-Jump-able
  • Parry
    • Catches crouch-tech, button presses, etc.

Cr. LP (blocked) options [+3] - the same as Cr. LK but a few are a bit more potent

  • Cl. HK/HP - High parry only
    • beats jump
    • 2f gap between buttons
  • Cr. MK - Low parry only
    • Opponent can jump out
    • (loses to 3f normals or faster and throw if mashed there)
  • Cr. HP - High/Low parry
    • beats jump
    • (loses to 3f normals or faster)

St. LP (blocked) options [+5] - the same as above but some even more potent now

  • Cl.MP - High parry only
    • Perfect string (can even walk up and hit-confirm target combo)
    • No gaps
    • Beats jump
    • Works on Ibuki, Makoto, Alex, Oro, Chun, 12, Urien, Q, Twins, Elena, Hugo
  • Cl. HK/HP - High parry only
    • 1f gap between buttons
    • beats jump 
  • Cr. MK - Low parry only
    • 3f gap between buttons
    • beats jump
    • loses to mashing throw (up close)
  • Cr. HP - High/Low parry only
    • 3f gap between buttons
    • beats jump

Cr. MP (blocked) options [+3] 

  • Far MP - High parry only
    • beats jump (but will whiff if they don't; use as a call-out)
    • 2f gap between buttons
  • Cr. MK - Low parry only
    • loses to jump
    • (loses to 3f normals or faster)
  • Shimmy into (?)
  • Walk up Cl. HK 
    • 7f walk + 5f normal (hits on 6th)
    • +3 adv obscures the walk so it becomes 4f walk + 5f normal (hits on 6th)
  • Walk up Kara throw
    • 9f walk+ 3F Throw 
    • Since its +3 on block, walk forward immediately  for 3fs  makes it a 6f walk + 3F throw when committing 
  • Parry

Cl. MP (blocked) options [neutral adv.]

  • St. LP - High/low parry-able
    • beats jump 
    • whiffs on most characters (not by some characters)
    • (loses to 2f normals)
  • Cr. LP - High/low parry-able 
    • beats jump
    • (loses to 3f normals or faster)
  • Cl. HK- High parry only
    • loses to jump 
    • (loses to 4f normals or faster)
  • Cr. MK - Low parry only
    • loses to jump
    • (loses to normals 6fs or faster and throw if mashing)
  • Cr. HP - High/low parry-able
    • loses to jump (but its cancellable)
    • (loses to normals 6fs or faster)
  • Shimmy into (?)
  • Walk up Kara throw
    • 2f walk up + 3F Throw
  • Parry




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