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Showing posts from 2021

SA2 Bible

Intro I decided to make separate pages for his supers since I didn't go into enough detail on each one. Lately i've been playing SA2 a lot more and I think it might end up being his strongest super considering what it gives Sean but only time will tell.  SA2 is his fastest super; it starts up in 2 frames which is faster than the other 2 and it does a relatively large amount of damage while having 2 stocks of it. Its range leaves a lot to be desired but if you can manage to get in on your opponent, it's curtains for them when fully stocked. 4 EX's at your disposal meaning you get a nice balance of a damaging super and somewhat decent EX moves which is always nice. What makes this super strong is not only its fast startup, but its invincibility. Meaning that most "check-mate" scenarios are futile due to this super. An example would be parrying something like Ken Cr. MP which has a high amount of mind games due to DP or Jinrai but Shoryu Cannon shuts down these m

Frame traps/Block-string Data

Cr. LK (blocked) options [+1] Cl. HK - High parry only beats Jump (will lose to 3f normals or faster) Cr. MK - Low parry only (will lose to 4f normals or faster and throw if mashed there) Opponent can jump out Delayed Cr. LK's - Low parry only beats jump beats mashing Kara Throw beats blocking  Shimmy into (?) beats opponent looking to tech St. LP (High/Low parry-able) Safe on whiff (-1) Un-Jump-able Parry Catches crouch-tech, button presses, etc. Cr. LP (blocked) options [+3] - the same as Cr. LK but a few are a bit more potent Cl. HK/HP - High parry only beats jump 2f gap between buttons Cr. MK - Low parry only Opponent can jump out (loses to 3f normals or faster and throw if mashed there) Cr. HP - High/Low parry beats jump (loses to 3f normals or faster) St. LP (blocked) options [+5] - the same as above but some even more potent now Cl.MP - High parry only Perfect string (can even walk up and hit-confirm target combo) No gaps Beats jump Works on Ibuki, Makoto, Alex, Oro, Chun,

Parried Normals Frame Data

 Oro: St. MP - -18 St. HK - -23 Cr. HK/HP - -24 St. MK - -21 St. HP - -23 Alex: St. HK - -36 Cr. HK - -35 Cr. HP - -29 F+HP - -23 St. HP - -19 Dudley: Cr. MK/HK - -28 Elena: Cr. MK - -19 F+MP -  -21 F+MK/Sweep/ - -27 B+HK - -20 HK - -23 St. MP - -22 Slide - -32 Remy: St. MK - -19 Cr. MK - -25 Cr. HK - -26 St. HP - -20 F+MK - -23 Hugo: Cr. MP - -19 St. MP - -22 Cr. MK - -25 St. HP - -23 Urien:  St. MK - -20 St. HK/Cr. HK - -25 St. HP - -20 F+HP - -24  F+MP - -19 Ken: St.HK - -22 Cr.HK - -32 Makoto: Cr. HP/F+HP - -24 St. MK/HK - -18 Q: Cr. MK/MP - -19 Cr. HP - -22 St. MK - -20 Cr. HK - -41 B+HP -  -26 to -18 St. HK - -34 Ibuki: Cr.MK/F+HK - -19 St. HK - -24 (always) Cr. HK -  -28 12: Far MP/Cr. MP/Cr.MK - -18 St. HP - -21 Cr. HK - -35 St. HK - -29 DRA: -39-38 AXE: anywhere from -21-19 Gouki: Far HP - -28 Cr. HK - -31 St. MK/F+MP - -23 St. HK - -25 Ryu: St. MK - -21 Cr. HK - -31 St. HK - -23 Yang: St. MK - -20 St. HP - -23 Cr. HK - -25 Chun: St. HP - -23 Cr. HK - -25 Cr. MP - -22 F+MK - -