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Showing posts from November, 2018

Basketball Okizeme

Introduction I figured out recently that i've been going about basketball setups all wrong. Its not that the ball is supposed to hit meaty (even though it can), the ball is supposed to be thrown while Sean himself hits meaty. I had came up with flashy basketball combos a year or so ago involving shit like: - Throw the ball then Jab x (let the ball hit) x Target combo Just merely messing around, not knowing that these combos would actually become part of a knockdown situation that's actually paramount to Sean's pressure on wake-up..... The ball is essentially like Sean's St .LP in nature (+5 on hit and block) and is a confirm for many things. The ball's juggle counter is 1 that allows Sean to DP you (and/or super) if the ball hits you out of the air and he's in range. The ball can stuff out reversals since its active for so long before it hits the ground (granted the blow-through attack doesn't flat out destroy it but this depends on how much invi