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My Game-Plan

Introduction For the longest time, I've been playing without so much as a plan (its indicative of my life outside the game) and while it has gotten me rather far, it is hindering my progression to the next level of skill. Following some sage advice that I've been given, I'm going to create my game plan as Sean so that I can put these thoughts to a canvas.  There are 4 Macro and 4 Micro goals of a match for Sean: Macro: Get super Get them to the corner Land super to win  Match-up Experience Micro: Build meter offensively or defensively Walk them down, KND corpse push or back throw towards the corner Whiff punish, Reversal, Confirm, or Parry + Punish into Super Knowledge of opponent's character and their options/ranges Build Super The number one key to the plan is getting super first. If I have super, then my chances of winning the round (possibly the match) sky-rocket.  There are 2 approaches to this I can take depending on my opponent's aggression or defense:

Replay breakdown

Opening Sequences What decision did I make? What happened as a result? What decision did my opponent make? What happened as a result? What is the meter situation on both sides at round start?   (if round 2 or 3) Neutral Am I maintaining optimal positioning to play out the neutral per the match-up? Max dash throw range? Max range where I can't be counter hit on whiff? etc. Am I responding fast enough to whiff punish the opponent's choices? What caused the situation that lead to me receiving large damage? What could I have done different there to prevent damages? Is the opponent playing out the match-up accordingly? Is there inexperience? Is the opponent aggressive or passive? Or is there a blend of both? Do they have a tendency to press buttons? Or not? Do they have a specific spacing/range where they're forced to make a decision? Am I playing with intent?  Am I playing on auto-pilot? How can I be more pro-active and focused in neutral? Am I meter building offensively?