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Showing posts from January, 2019

Vs. Twelve

In my opinion, this is probably the  only  match-up where Sean is at an advantage. Twelve's health is is terrible and like Sean, a good amount of his special moves leave him crouching on block/parry. Twelve rules the air with his IAD's and wall bounces but Sean has  many  Anti-airs which means that you have half the match won if you can keep him out of the sky. Learn to parry his Cr. HP and Cr. HK as those moves are among the most risky in his arsenal to use. Towards Roundhouse is the perfect counter-poke to Twelve's Standing Roundhouse. Parrying is still important in this match-up, don't jump in the air without buffering first. Twelve is one of the very few who can be hit by Cl.HK x Dragon Smash (though its not as consistent as it is with Elena). This is one of the few match-ups where Wheel Kicks are effective due to them taking a good portion of the screen up and keeping him out of the air. His main close range poke Cl. MK can be parried both high and low. Its ris