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Showing posts from November, 2022

Data notes

Sean's crouching hurt-box extends his lower sprite forward 7 initially, then to 8 pixels. This is applicable to UOH, Jumps, most of his special moves and his dashes.  When crouching, his attacks keep his hurt-box from extending to the 8th while extending his throw-box by differing amounts. This means whenever you crouch as Sean, you need to time your button presses/parry attempts at the same time to minimize your sprite extension.  Sean's Forward Walk covers 2 pixels per frame with his lower sprite box retreating 2 pixels backwards before advancing 4 pixels forward.  Sean's Backward Walk covers 3 pixels per frame with his lower sprite box extending forward 9 pixels before retreating 13 pixels backwards. ( Down-parry before trying to walk back out of exchanges or risk getting clipped by long reaching lows ) Sean's Forward Dash covers 112 pixels and recovers completely in 13 frames. When a button is pressed as soon as Sean is actionable, it shortens the hurt-box's