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Showing posts from December, 2017

Vs. Dudley

Full Power Match-up Dudley, like Elena, is one of the few characters Cl.HK x HP Dragon Smash works on. On Dudley, its not as consistent as Elena since it has to be cancelled quickly from Cl.HK (or it will whiff) but its still able to be used. Dudley is also the only character Sean can hit-confirm MP Dragon Smash on (whether standing or crouching) from Cr. LK x St. LP. He also has his TC x SA3 confirm on him crouching as well. Recommended Super: SA1 - To take advantage of Cl.HK x HP Dragon Smash and to be able to punish him and his MGB's on block. SA2 - To punish his overhead, corner pressure, damage, and to get bailed out if caught in a super war. Strongest combos in this match up: Cross-up J.MK x Cl.HK x HP Dragon Smash x SA1 = 68 Damage Cl. HK x HP Dragon Smash x SA1 = 59 Damage Normals that can be Tackled : Standing HP Forward HP Crouching HK Crouching MK Punishing Target Chains : MK - HK - HP Chain if red parried leaves him crouching, Punish with

Vs. Elena

"Full Power Match-up" Sean's options get substantially better in this match-up due to Elena's hitbox, allowing Sean to combo into his DP off of any of his cancel-able normals. He can even connect Cr. MP/MK x EX Tornado on her whether standing or crouching fairly easy. His meter building also improves greatly due to being able to hit with combos like J. HP x Cl. HK x HP Dragon Smash consistently which builds 47 points of meter (which is 2/3s a stock of Hadou Burst, a 1/2 stock of Shoryu Cannon and a 1/3  stock of Hyper Tornado). Elena is one of the few characters that Cl. HK x Dragon Smash works consistently on, which means this MU is where Sean is at his strongest without meter. As such whenever the opportunity arises to land that combo, do it. Elena will usually try to keep you at a distance and sneak in when she gets the opportunity which means, Parrying again is an important part of this MU. Elena has one of the best wake-up mix-ups in the entire game. She can

Vs. Ibuki

In this match-up, Sean has one extra hit confirm into Hadou Burst/Hyper Tornado, being his Target Combo if you catch her crouching and if the MP - HK is delayed.  Tackle is of benefit since it can escape kunai set-ups and if done early enough, scoot underneath her SA1. Recommended Super: All 3 can be used. Hadou Burst - Consistent damage, can punish Raida on block; can punish F+ MK, F+ HK on parry. Can also punish Tsumuji on block IF it ends with a low sweep (for extra damage to boot). Shoryu Cannon - To deter her air game, and deals great damage; can punish her Raida,  F + MK and F + HK after parry and 2nd hit of MK Tsumuji on reversal or any variation (that isnt EX) that leaves her too close. Hyper Tornado - A 45% punisher vs. her. Can punish things like Raida and almost all of her variations of Tsumuji. Can also punish F+ MK and F + HK on parry and her SA1 on block (distance dependent). Punishing her DP + K : Down parry twice, then Neutral Jump HK/HP x Cl.HK/HP int